Act I: đŞđşđď¸ - Trolls, Taverns, and Trollskull (Sessions 1â4)
The party met while working (or staying) at the Yawning Portal, just in time for a troll to erupt from the central pit. They fought it off but were promptly fired.
Down on their luck, they accepted a job from Volothamp Geddarm (Volo) to find his missing friend, Floon Blagmaar. Investigations led them through the Dock Ward, a Zhentarim warehouse, and into Xanathar Guild sewers, where they freed Floon and rescued Renaer Neveremberâson of Waterdeepâs former Open Lord.
As payment, Volo offered them the deed to a dilapidated building: Trollskull Manor.
Act II: đĽđľď¸ââď¸đ¤ - Explosions and Intrigue (Sessions 5â7)
Settling into their new home, the party began to explore Waterdeepâs web of noble politics and crime.
- Cashmere was nearly taken home by the family bodyguard Solidor Tevain, but a mysterious Drow influence convinced Solidor to let him go.
- A fireball explosion rocked Trollskull Alley, killing Renaer and several bystanders. Witnesses blamed a brass nimblewright.
- Evidence suggested the explosion was tied to a larger conspiracy involving Dagult Neveremberâs stolen gold, the Stone of Golorr, and a recent war between the Zhentarim and Xanathar Guild.
- A secret Harper from the Yawning Portal, now apparently dating, Cormelian, Mattrim "Three Strings", revealed the âGreat Gameââa battle among Waterdeep's elite over the cityâs future.
- The group acquired a deactivated nimblewright (nicknamed Sparks) and learned it had a mysterious sending stone inside its chest.
Act III: đđЏđ - Cults, Contracts, and Cassalanters (Sessions 8â10)
The characters retrieved an eye from the Growlhund family. The Cassalanter noble family approached the party with an offer: help retrieve the Stone of Golorr, and in exchange, earn real gold. Their reason? Theyâd bargained with Asmodeus, trading their parentsâ souls for wealth. Now, to redeem those souls before Harvest Day, they need nearly a million gold.
- The group uncovered a devilâs contract hidden in a bookâone requiring 30 souls, not two, hinting at darker plans.
- Discoveries included ritualistic tools, cultist regalia, and the realization that Cormelian (Nordakâs ex) may be bound to a similar contract.
- The party raced the Cassalanters to Gralhund Villa, arriving just in time to find the house in bloody chaos from a gang battle.
- They captured Urstul Floxin, a Zhentarim agent, and discovered the Gralhunds had been double-dealing.
- Gilly conned the lady of the house into giving her a hidden lockbox containing an Eye of the Stone of Golorrâthe first one in their possession.
- The group escaped within moments of being discovered by the Cassalanters mercenaries, who they'd recently conned into believing the all worked for the noble family.
Act IV: đđŞđ Deception at the Manor (Sessions 11â13)
Back at Trollskull, they learned:
- Urstul Floxin revealed a secret entrance to the Xanathar Guild beneath McBeers, a tavern owned by Cashmereâs father, Unger Amcathra.
- Unger bribed Cashmere to visit his mother, Serafine, who turned out to be one of Waterdeepâs secret Masked Lords.
But this homecoming was a trap.
- Zardoz Zord, secretly a Drow and leader of Luskan, had been manipulating noble families using nimblewright spiesâincluding Sparks.
- He attempted to murder Cashmere and frame him for his parentsâ deaths on camera, but the party intervened just in time.
- Drumlin realized the Eye of the Stone of Golorr was still hidden inside Sparksâand that Zardoz may be able to remotely control him.
- Rushing back to Trollskull, Drumlin narrowly stopped Sparks, destroyed him, saved their neighbor Emmek Frewn, and retrieved the Eye.
Meanwhile, the others battled Zardoz in the Amcathra ballroom. With help from Noel, Cashmereâs estranged aunt, they disrupted his illusions, exposed his true form, and forced him to flee.
Before disappearing, Zardoz taunted themâand stabbed Cashmere, leaving him bleeding as he vanished into shadow.
Current Threads & Threats
- The party has 1 Eye of the Stone. A
- Another was seen taken by a Mind Flayer into a portal that presumably lead to the Xanathar hideout.
- They know the Growlhunds were investigating a lead that Reniers mother, who had secretly died, may have another stone.
- Zardoz Zord has gone underground but remains a major threatâespecially with ties to Luskan and Waterdeepâs nobility.
- The Cassalanters still seek the Stone, their contract with Asmodeus looming.
- Serafine Amcathra is revealed to be a Masked Lord, putting the party at the center of a plot to destabilize Waterdeepâs ruling council.
đSession 15
The violent battle in the Neverember tomb continues, as several funeral attendees are drawn into the fray.
As chaos erupted,Nordac Thunderdel summoned his celestial companion, Clyde, to aid in the fight. Channeling radiant power through a Starry Wisp, he helped confront the Barbed Devil that had been conjured by the Cassalanters.
Amid the fighting, Cashmere Nippleart navigated collapsing stone and rising heat to get his father to safety, aided by a Harper and the funeralâs priest. In a swift, decisive move, Cashmere knocked Whisper, the Cassalantersâ tiefling spellcaster, unconsciousâbuying the party precious time.
As the battle escalated, the tomb itself seemed to rebel. Lava split the floor, and the ceiling groaned under strain. One by one, the party leapt across the chasm, escaping just before the exit collapsed behind them.
Deeper in the crypt, Sir Alden howled in frustration, summoning skeletal dead from their graves. The tomb filled with rising undead and echoing screams. Amid the chaos, Gilli Niddlebiddle slipped between the shadows. Her sharp eyes caught the trick of a two way mirror, that changed position when Degault would kneel on a special kneeler. The mirror revealed a long hallway, carved to facilitate a Pepperâs Ghost illusionâcreating the appearance of a translucent statue floating eerily inside the wall in the adjoining room. Trusting her instincts, she investigated the wall behind it and uncovered the secret crypt of Lady Neverember.
Inside, she found the Eye of the Stone of Golorr, hidden within a decaying corpse. Alongside it lay a letter, written in Lady Neveremberâs own handâa message for Dagult.
To my love, Degault,
Here lies the Eye you seek. I suspect youâll be surprised I knew it was in my possession. Youâve always mistaken my silence for ignorance, but do not mistake it for approval. Iâve seen what youâve becomeâthe hoard youâve stolen from those you claimed were friends, the city you once swore to serve twisted into a game of gold and power.
Even Renaer sees through your facade of charm. He barely speaks of you now. I can only hope heâs on a path that spares him the dangers your ambition has sown.
I know youâve removed the memory of your hordeâs location, and placed it in these stones. Megastar Ewlan told me as much before his passing. I can only hope, deep down, that youâve done so out of some semblance of guilt. I want to believe that the man I once loved still lingers, somewhere buried deep within you.
If youâve come for this Eye as the man I fell in love with, with the intent to right your wrongsâto use this treasure for Waterdeepâs goodâthen I was right to have once believed. To have once loved. If that is the man thatâs here today, then I only wish I could have seen him once more before my end.
But if youâve come here driven by greed, to plunder even your wifeâs grave for powerâknow this: I may not know where youâve hidden the other Eyes, but Iâve discovered the base they require. You can find it next to the ring you first proposed to me with. Good luck retrieving it.
Regardless of which version of you finds this note, I hope this treasure brings you peace.
Alethea
An uneasy silence hung in the air, broken only by the distant clatter of bone and stone. The tomb, once a place of rest, now stirred with dark purpose. Though the battle raged on, a brief lull revealed just how deep they were in. Somewhere deeper in the crypt, Sir Alden moved unseenâhis presence like a storm gathering in the dark. The Eye of the Stone of Golorr was in their possession, but with the exit sealed and the dead rising around them, escape was anything but certain. The secrets of the tomb had been unearthedâbut at what cost?
𪌠Session 14
At the start of the session, after the party returned to the ruined Trollskull Manor, Drumlin became a little closer to their neighbor. Nordac got a visit from Barnabas Blastwind with news that he'd been promoted due to several nobles hearing of his work. Barnabas also invited the team to Renaersâ secret funeral, revealing that several people had tried to break into the morgue while Renaersâ body was there, so his crypt would be magically sealed during the proceedings.
They also received a letter from Unger Amcartha, Cashmeres father.
Thereâs much I havenât said. And while I canât change our past, I want to be clearer about the present.
What youâve learned recently wasnât hidden out of malice. Our family, like many in this city, has long traditions of silenceâmeant to protect, though often at the cost of understanding. Youâve stepped into that mess yourself now, and I see you deserved more honesty from me.
Despite the strain between us, I hope weâre not beyond repair. If youâre willing, Iâd like us to grow closer again.
Either way, in my new role as head of the Tavern and Innkeepers Guild, Iâve taken on responsibilities I didnât expectâsome of which now affect you. Trollskull Manor qualifies for a new city program meant to support up-and-coming taverns. The Open Lord set aside funds to help new establishments renovate and rebuild in an effort to foster acceptance of the new guild.
Youâll soon receive visits from other guildsâstonemasons, carpenters, lamplighters. Theyâve been contracted to help as part of this program. Though the project reflects well on the new guild I have the honor of heading, I hope you wonât see it as personal interference. It began long before my appointment.
On a more somber note: Renaer Neveremberâs funeral is later today. It will be a small, quiet service. As we prepare, I was reminded of a promise I made to youâto tell you where his mother, my cousin, Alethea, is buried.
She rests in the the same mausoleum her son is to be interned. That crypt has long been open to the public, shared by several noble houses. Iâve visited it before, but because Aletheaâs death was kept secret at her request, there is no tomb with her name.
She may be buried under another nameâor in a hidden chamber. If such chambers exist, they are well concealed. But I can assure you, having been present at her secret funeral, he lies within.
As, there have been several attempted break-in attempts at the morgue while Renaerâs body was held there the watch as advised the tomb be sealed with an arcane lock during Reneirs funeral. If you want to pay your respectsâto him or to herâI suggest doing so before that.
Take care of yourself, and of those you keep close.
âUnger Amcathra
âPapaâ
Meanwhile, Drumlin had spent his downtime constructing a special chargeâa magical device capable of exploding if anyone attempted to open itâand placed the one Eye of the Stone of Golorr that they had inside.
After a few days of preparation, the group was on a path to the City of the Dead, a sprawling necropolis that whispered the histories of the greatest families of the realm. They made their way past the ornate mausoleums and dappled shadows. Gilli paused at the headstones of his parents, where he tenderly placed a delicate glass ornament.
Hiding in the trees, they came across Renaerâs funeral. Several rows of chairs were lined up facing a large crypt that seemed to descend undergroundâthe same one that supposedly held the body of Renaerâs mother. Filling out the audience were several nobles, as well as Cashmereâs father, who is distantly related to Renaer, Mattrim âThreestringsâ Mereg, an old friend of Renaer and fellow Harper, and what seemed to be Mattrimâs date, Cormelian.

As the players stood in the blending shadows, they hatched a plan to enter the mausoleum amid the funeral services, knowing that it would be sealed magically at the end of the ceremony. They decided Nordac and Drumlin would disguise themselves like the monks carrying Renaerâs casket and attempt to join them, while Gilli turned invisible and tried to sneak in from the opposite direction. Cashmere would make a scene to create a distraction to mask the othersâ entrance. Putting on a display of theatrical grief, he leaped onto the coffin and shouted something about greed and friendship, drawing the attention of nobles and townsfolk alike.
But just as he reached the top of the coffin, he noticed the monks already holding the casket were one step ahead of them. The monks were actually the Cassalantersâ crew that they had narrowly avoided during the bloodbath at the Gralhund estate.
Cleverly convincing the Cassalantersâ mercenaries that they were in fact on the same side, claiming to have all signed the same demonic contract, the entire group entered the mausoleum without any of the funeral-goers knowing something was amiss.
Cashmere convinced his father to enter the crypt with him, hoping his father would have a memory of where Lady Neveremberâs secret burial chamber would beâbut they were interrupted.
Frustrated at their unexpected appearance, the leader of the Cassalanter group, Sir Alden, became irate when Cashmere began issuing orders (secretly trying to maneuver himself and his father into a position to investigate the tomb on their own) and demanded that Cashmere stand down and hand over his weapons. Cashmere attacked.
After the party killed Jack, the wizard of the Cassalanter group, Sir Alden became enraged and called upon the familyâs pact with Asmodeus to summon a barbed devilâroaring with fury, born from the churning depths
Lark, the Cassalanter mercenary who had once tried to warn the players against signing the family's demonic contract, seemed hesitant to follow orders and fight them. Nordac made a valiant attempt to free her from her obligationâusing magic to disguise himself as Sir Aldin and commanding her to seek out Barnibus Blastwind.
Gilli, still invisible, and Sir Alden raced into the depths of the mausoleum, determined to find the concealed tomb of Lady Neverember and the Eye before anyone else, while the others continued to fight at its entrance.
At the last moment, hearing the commotion within the tomb, Mattrim âThreestringsâ Mereg and the priest all stepped inside to investigate, discovering a gruesome battle unfolding in front of them.
đĄđŞ˝Session 13
Last session, the party confronted Zardoz Zord in the ballroom of Amcartha Manor. The confrontation revealed the depth of his deceptionâand his true identity as a drow. The fight broke out amidst the grandeur of the manor, lit by candles and shadowed by aged tapestries.
Zummyar opened with a well-placed Fairy Fire, exposing Zardoz and giving the party the upper hand. She also inspired Gilli, who managed to snatch Zardozâs magical hat, disabling his disguise ability. Cashmere seized the opportunity, landing a solid blow that drew blood. Zardoz taunted him mid-fight, but the arrival of Cashmereâs aunt Noelâwho cast a spell that forced Zardoz to fleeâturned the tide and ended the skirmish for now.
Meanwhile, Drumlin raced back to Trollskull Manor to stop Sparks, the nimblewright, from destroying the place. Under Felric Lafineâs influence, Sparks was searching for the Stone of Golorrâs missing eye. The manor began to collapse, and Drumlin, Sparks, and Emric Froon all fell into the basement. There, Drumlin improvised a device, used it on Sparks, and saved both himself and Emric by taking flight. Sparks was destroyed, but the eye was recovered from the wreckage.

Back at the manor, Zummyar, Gilli, and Nordak took stock of the aftermath. Zardozâs escape had revealed more than his identityâit exposed his ties to Waterdeepâs criminal underworld, and hinted at a larger plot unfolding beneath the surface.
As flames crept along the walls, Noelle turned to her sister and, assuming everyone already knew, said, âWe need to call Laeral. Theyâre making attempts on the lives of Masked Lords now.â
With those words, a closely guarded secret was laid bare: Serafine, Cashmereâs mother, was one of Waterdeepâs Masked Lordsâmembers of the cityâs hidden ruling council, whose identities are kept secret to shield them from influence and danger.
The truth struck like a blow. Not just because Serafine held power, but because she had hidden it from her own son.
And now, with Laeral Silverhand, the Open Lord of Waterdeep, invoked by name, the scope of the threat became undeniable.
Serafine looked at Cashmere. She said nothing. The secret was out.
𪢠Session 12
The session opened with Cashmere trapped in a vivid nightmare. In the dream, a figure who looked just like him stood over his parentsâ bed, strangling them with a noose. But before the horror could fully play out, Solidor "the Bastion" Tevain stepped into the scene, complaining they hadnât âgotten the shotâ and calling for another take. A nimblewright nearby was revealed to be recording the entire event, transmitting it directly to Zardoz Zord's ship. There, a voice noted that Zardoz, disguised as Cashmere, was framing the young noble for his parentsâ murder.
This was part of Zardoz's larger scheme: manipulating Waterdeepâs noble families through planted nimblewright spies, all to push Luskan into the Lordâs Alliance, with himself as its ambassador. All had fallen into placeâexcept for Cashmereâs parents, who resisted his efforts, perhaps tied to a painful memory from Cashmereâs auntâs past with a Luskan man. Gilly had shared this story from a letter the aunt left behind.

The first attempt on the Amcathrasâ livesâvia poison at the hands of Solidor, their trusted retainer turned traitorâhad failed. Cashmereâs father emerged unharmed, and his mother merely fell ill. Undeterred, Zardoz altered the plan. By feigning concern, he encouraged Cashmere to return home, bringing Zardoz along as support. Once inside the estate, Zardoz donned Cashmereâs likeness again, ready to stage the murders on camera, with Solidor prepared to kill the real Cashmere to wrap up the deception.
While this was playing out, Nordak awoke to the sight of a rope being drawn across the room. Realizing something was wrong, he roused the others. Drumlin sensed stealthy movement, and they soon discovered Cashmere missing from his bed. Weaponless but determined, the group scattered through the house to find him.
Meanwhile, trapped and paralyzed in the bedroom, Cashmere managed to telekinetically ignite a curtain, sparking a small fire in hopes of alerting someone. As the voices of his friends echoed through the halls, Zardoz began the strangulation.
The doors burst open as the party stormed the room. Solidor grabbed Cashmere, attempting to drag him away, but the young fighter slipped free from his grasp. Nordak charged in, stumbling over a banister but landing a blow against Zardoz, who released the nooses and fled toward the bathroom. Gilly, quick to act, used mage hand to free the parents from their bonds as the others pursued.
Cornered but defiant, Zardoz sneered, admitting his plan had been foiledâyet thanking the group for revealing that they might possess one of the Eyes of the Stone of Golorr. Suddenly, Drumlin realized that they'd placed the eye that they'd retreived from the Cassalanters inside Sparks the nimbewright which Zardoz may still have the ability to control once he gets back to his ship. Frantic, Drumlin raced out the door, deteermiend to get back to Trollskull Mannor as fast as possible.
As Cashmere confronted him, wounded by betrayal, Zardoz offered one last cruel smile, drove twin daggers into Cashmereâs gut, pulled a cloak over his head, vanishing into thin air.
đťđŤđЏSession 11
As the characters retired to their beds in Trollskull Manor, they reflected on their latest exploitsâsurviving gang wars and their brush with the Xanathar Guild. They had successfully acquired an Eye of the Stone of Golorr, but the cost weighed heavily on them. Several had disturbing dreams of death and of being chased.
The next morning, they learned there was indeed a friendly ghost residing in Trollskull ManorâLif, a former owner, eager to see the place reopened. They then interrogated Urstul Floxin, a hostage taken during the battle at the Gralhund Villa, and learned of a hidden entrance to the Xanathar Guildâs hideout in a sub-basement of McBeers.
Emerging from the basement with their hostage in tow, the party encountered Unger Amcathra, the newly appointed head of the Innkeeper and Tavern Owners Guild, who brought a cask of Red Cobbles Ale as a gift to support new businesses like theirs and struggling brewers in the city. He was accompanied by the sniveling Emmerich Froon.
Unger is, of course, Cashmereâs father and the owner of McBeers. Shocked to discover that Cashmere was now running a tavern himself, Unger revealed that everything belonging to Cashmereâs parents had been bequeathed to himâincluding McBeers itself someday. He then withdrew, bribing Cashmere to visit his ailing mother in exchange for information on the whereabouts of Lady Althea Neverember.
After Unger left, the party handed over Urstul to Zardoz Zord, who agreed to transport him to Luskan when his ships departed.
With coin in hand and urgency building, the party turned to acquiring much-needed supplies and explored Trollskull Alley. Cashmere sought a medical kit at the local potion shop, Nordac negotiated for a sturdy shield, and Gilly met the private detective Vincent Trench, who was intrigued by the mystery of Lady Althea Neverember.
Later, returning from the docks, Zardoz insisted on remaining by Cashmereâs side and transported the party to the Amcathra estate. It was in surprising disarray, with all house servants apparently having been sent out for charitable work. Seraphine Amcathra, Cashmereâs mother, was indeed illâbut the cause was unclear.
While exploring the upper floor, Nordac found some sensational material hidden behind a poster for the show Watch, and Gilly encountered an older woman in a closed-off roomârevealed later to be Cashmereâs long-lost aunt, Noel. A wadded-up sheet of paper blew out of Noelâs room as she slammed the door in Gillyâs face.
The session climaxed after dinner when the party agreed to stay the night to appease Cashmereâs father. During the night, Cashmere experienced a surreal, waking dream. He saw coins spilling from his fatherâs mouth, hallways that resembled his home but were somehow alive. Drawn into a nightmarish version of his parentsâ bedroom, he watched a distorted figureâ who now he slowly realized looked identical to himselfâenter the room and stand over his sleeping parents. The figure wrapped two nooses around their necks, turned to Cashmere with a sick grin, and said, âThey never loved us anyway.â Then proceeded to strangle his parents.
In the other room, only Nordac awoke to a peaceful nightâuntil he spied the long end of a noose being dragged slowly through their room.
đ§żSession 10
After a grueling battle and some clever deception by Gilly, the group managed to get in and out of Gralhund Villawithout being seen by anyone who recognized them. Gilly stole a horse and cart and rode it back to Book Wyrmâs Treasure, the bookstore in Trollskull Alley, where she sent a message via raven indicating she would meet the rest of the party there.
Meanwhile, the rest of you narrowly escaped just as the Cassalanter gang entered through the front door. With Urstul Floxin tied up, you dashed out the backâonly to find yourselves face-to-face with Zardoz Zord, who arrived in an ornate circus wagon that transformed into a traveling theater. He offered to whisk you away to safety.
While on the road, Zord revealed that heâd come not only to check in on your progress but also because heâd read something disturbing that he believed you needed to see. He handed Cashmere a page from a newspaperârevealing that Cashmereâs mother, Seraphine Amcathra, is sick.


As the sun set outside the closed Book Wyrmâs Treasure, Gilly stole a quick glance inside the box she had taken from Lady Gralhund. Inside, she discovered three small stones, a few pages torn from a book, andâmost astonishinglyâan Eye of the Stone of Golorr.
Here are the pages that the Growlhunds kept in the box with the eye that they'd captured.



đSession 9
The session started inside the Cassalanter Villa library, where Gilly previously found a secret passage hiding poison, a sacrificial dagger, and a cloak. The Cassalanters have offered them a job: retrieve the Stone of Golorr, key to a 500,000-gold cache, claiming they need it to save their parentsâ soulsâa debt from a past bargain with Asmodeus.
Before they can leave, Victoro Cassalanter introduces his stepmotherâs caretakerâCormelian , Nordakâs ex-girlfriend who's just signed a contract with the house. As she leaves, a knight and a tiefling with a broken horn arrive with reinforcements, including survivors from the warehouse fire. All of them are wearing red and gold armor. Victoro presents a contract, offering the remaining wealth in the vault exchange for retrieving the Stone.
Lady Ammalia orders the knight to perform an immediate raid on Gralhund Villa. The players had asked about the Gralhunds and she is worried they may have the Stone. Sir Alden (the knight) and some mercenaries (a wizard and the tiefling) depart, leaving the party trapped with two guards: a barbarian man and a half-elf woman named Larkâwho shows hidden hatred when hearing the Cassalanter mention the players âcontract.â
Examining the contract, the party uncovers hidden Draconic glyphs revealing the true terms:
⢠Signing surrenders the souls of the signers to Asmodeus on Harvestâs Eve.
⢠The Cassalanters must sacrifice 30 souls (either by contract or ritual) and pay just under a million gold to free their parents.
⢠Signers can never resist or betray the Cassalanters.
⢠Breaking the contract leads to eternal damnation.
The Cassalanters claimed they had two surviving parrents, why do they need to sacrifice 30 souls? That would be enough for three. The math doesn't add up.
The realization hits: all previous mercenaries, including Sir Alden and Cormelian, are likely already bound to this pact, unable to resist.
Meanwhile, the Cassalantersâ forces are already en route to Gralhund Villa to claim the Stone. If they succeed, theyâll be one step closer to their mass sacrificeâand Cormelian's damnation.
The party must escape and reach the villa first.
Using a minor illusion, they tricked the Barbarian into believing they'd signed the contract and were working for the Cassalanters, allowing them to leave the room. They snuck into the back yard, and snuck over the manor walls.
Nordac commandeered a coach as a member of the city watch, and the entire grouped helped him race across town, deftly avoiding obsticles as they tried to arrive before the Cassalanters group. The daring race climaxed in Gilly magically speaking to the horse drawing the carriage, giving it a swell of encouragement, enough to ramp over top of a group of about 20 people fighting in the streets.
Arriving at Gralhund Villa, they bluffed their way inside, claiming to be dog walkers with urgent information about the Zhentarim warehouse. The groundskeeper, seemingly convinced, let them in the front door, but as they stepped into the main hall, they found the floor littered with bodiesâservants, Zhentarim, and house guards alike, their blood pooling across the dining room floor.
Before they could process the carnage, a bloody battle erupted. Two Zhentarim attacked, along with the groundskeeperâa powerful spell-caster. Fighting their way deeper into the house, they reached the kitchen and saw none other than Urstul Floxin, a furious Zhentarim enforcer, who they recognized as a survivor of the explosion at Trollskull Alley. Urstul pounded on a locked door, shouting at Orond Gralhund, the terrified noble trapped inside.
âThat damned contraption of yours turned the whole street into a war zone! We had the gnome, and thenâfire, screams, bodies flying! Was that your plan? Work with us until we found the Stone, then steal it out from under us?â Orond yelled through the door.
âM-my wife made the decision, I had no partâSheâs got it! Her nimblewright!â
As Urstul continued battering down the door, the party rushed upstairs, where they stumbled into a last standâthe final house guards, desperately fending off the remaining Zhentarim, struggling to keep them from breaching Lady Gralhundâs chamber. Beyond the door, the party caught a glimpse of a nimblewrightâthe very one from the fireball attack in Trollskull Alley, its Van Dyke beard and wide-brimmed hat unmistakable.
Before they could act, Zummyar hurled a bead from her necklace of fireballs into the melee. And at that very moment, the Sir Aldin and the other Cassalanter mercenariesâarrived outside the estate, ready to seize the Stone of Golorr for themselves.
Now the party must get the Stone before the Cassalanters doâwithout anyone recognizing themâand escape before theyâre caught in the crossfire.
đľď¸ââď¸đšSession 8 - Summary
Their meeting with Zardoz Zord had confirmed that the Gralhunds had purchased the nimblewright connected to the deadly fireball explosion in Trollskull Alley. Before they departed, Zord gifted them enchanted items, raising questions about his true motives.
Back at Trollskull Manor, their attempts to unravel the mystery of their own nimblewright took an unexpected turn. A sending stone was found embedded deep within its chest. When Drumlin activated it, the eerie presence of purple smoke curling from the stone reminding them of the smoke coming from the chest of Tavian âThe Bastionâ Solidor, the hulking servant of the Amcarthas, Cashmeres family.
Meanwhile, Nordak was summoned to the City Watch North Ward Headquarters, where he was pulled into a game of political shadows. At the encouragement of renound investigator Barnibus Blastwind and his assistant Saeth Cromley, Nordac disguisised himself as a rock gnome and infiltrated the Zhentarim prisoners. He pried from them the fact that Dalakhar had been present at a secret meeting between the Zentharim and the Xanathar Guild before the two had gone to war with eachother, a meeting that had erupted into violence over something of great value going missing during the meeting. Whether Dalakhar had been Zhentarim or Xanathar remained unclearâboth sides claimed he was the other, while Nobles testified to him being a right hand man of Degault Neverember, and a house servent of Renaer.
The Cassalanters presented yet another piece of the puzzle. The wealthy noble family revealed to the group that they had lost much of their fortune to Degaults scheme to defraud the city, and had, in order to retain their status, had gambled with Asmodeus, sacrificing their parentsâ souls for fortune and power. Now, realizing their mistake, they sought to buy back their souls with a ransom of one shy of a million gold pieces. They believed the Stone of Golorr held the key to Neveremberâs missing hoard and were desperate to find it before Harvest Day, when the Lord of the Nine Hells would claim his due. The party negotiated a contractâone that guaranteed actual gold, not empty promises, should they retrieve the Stone, and left it unsigned for now, written on parchment that could transform into a paper bird to fly back to the Cassalanters should they agree to it.
But before they could leave, their curiosity got the better of them. In the Cassalanter library, a hidden compartment revealed an iron lockbox. Inside, Gilly uncovered proof of something far worse than noble greedâritualistic cultist items tied to Asmodeus himself, including a golden sacrificial dagger, a mask, crimson robes, and several half-gallon jugs of poison. Gilly took the dagger and a jug of poison.
As the party covered their tracks, they prepared to leaveâbut the Cassalanters had one final request. They wanted them to meet their elderly parents, the souls at stake in their devilâs bargain. It seemed an innocent request, but as the caretaker wheeled them into the room, folks froze.
It was Cormelian, Nordakâs ex.
âď¸đĄSession 7 - Summary
The session began with a discussion of character motivations and goals, including Drumlinâs ambition to create a power company in Waterdeep. Few seem to believe in his vision, so he needs money or influence to do it himself.

The party then returned to the main action, where Cashmere and Nordak were in a warehouse office confronting a dead body and two armed individuals.
Combat ensued in the warehouse, with the rest of the party outside. During the fight, Zymmyar was pulled aside by a drow named Felârekt Lafeen, who revealed he was part of the Bregan Dâaerthe and gave Zymmyar a sending stone and an eyepatch, offering assistance if needed. Meanwhile, the warehouse was set on fire by the attackers.
The party discovered a crated nimblewright (mechanical person) in the warehouse and managed to escape with it. They named it Sparks. They learned the attackers worked for the Cassalanters, a noble family worried about being falsely accused of Renaer Neveremberâs murder since their nimblewright had gone missing. The Cassalanters apparently had people watching Renaer before and after he went missing, and witnissed him be killed by the nimblewright in Trollskull Alley, recognizing the players from there. She relayed that her employeers had told them, if they should come across the players in the future, to invite them over to Cassalanters estate, as they had something they wanted to discuss with them.
Nordak got a candy apple, and a strange look from the apple salesperson.
The group split up, with Drumlin and Nordak taking Sparks back to their tavern in Trollskull Manor. To try and understand nimblewright technology to improve Nordaks power systems. The rest went to investigate the Sea Maidenâs Faire carnival run by Zardoz Zord.
At the carnival, Zardoz recognized Cashmere and revealed several bits of lore about the Stone of Golorr â an artifact containing the location of Dagult Neveremberâs hidden treasure. The stone apparently has three removable âeyesâ and was used by Dagult to store the location of his vault after erasing his own memory of it. One of the eyes the party beleaves was in a locket belonging to Reieir, which they saw being carried away by a Mindflayer in the Xanathar guilds hideout in the sewer tunnels.
During their meeting with Zardoz, he revealed that the Cassalanters had purchased a nimblewright with a van-dyke from them. The party realized this connected to the Gralhund family, who owned the warehouse where they first encountered the Zhentarim earlier in their adventures.

đ¤ Session 06 - Summary
Session Summary
The session began with a recap of the party settling into Trollskull Manor, experiencing ghostly disturbances like spectral writings and unseen presences. Morning brought a fiery explosion in Trollskull Alley, reducing a building to rubble. Rainier Neverember was found among the victims, while a heavyset man spoke of an âangel of death,â a mechanical construct seen rifling through the ruins. The man fled after relaying this.
Nordak assisted the City Watch, gaining renown for his insights. On Emmerich Frewnâs roof, the party found footprints indicating the constructâs presence and recovered a necklace of fireballs missing one bead. Frewn, angry about their purchase of Trollskull Manor, threw them out.
Neighbors provided context: a brass Nimblewright with a van-dike and hat, had been seen throwing the explosive and searching the gnome victim, who had sewage-stained clothes and ash in his pocket, possibly from a magical note. Other victims included men with snake tattoos, swords sheathed and a nome clutching a dagger. Cashmere recognized Nimblewrights as constructs from Luskan, known for their Technomancers and a dubious reputation that some wish to improve.
Back at Trollskull Manor, Nordak wondered about opening the tavern, while the ghostly presence seemed to favor him. The party decided to consult Mertrum âThree Stringsâ at the Yawning Portal. Despite tension with Durnan, they secured a meeting where Mertrum, a secret Harper, shared insights. Rainierâs father, Dagult Neverember, was suspected of embezzling gold during a fabricated dragon threat, now linked to the âGreat Game,â a generational power scramble in Waterdeep. Mertrum revealed Rainier had been investigating a misdelivered shipment from Luskan the night he met Floon. He provided the Dock Ward address and expressed interest in using Trollskull Manor as a Harper base.
The party informed Floon and Volo of Rainierâs death via letters and went to the Dock Ward. At a large warehouse, Nordak and Gilly (disguised as City Watch) questioned two workers about shipments from Luskan. The workers led them to an elevated office.
Inside, they were greeted by a dead body, and as the door closed behind them, swords were drawn.
đ§ NPC Encountered
Neighbors & Witnesses
-
Emmerich Froon
- Cantankerous neighbor; owns property near Trollskull Manor.
- Provided reluctant access to his home and roof for investigation.
-
Half-Elf Carpenter (Bent Nail)
- Witnessed a âbrass manâ throwing the explosive that caused the explosion.
-
Rizral (Gold Dragonborn, Book Wyrm Bookshop)
- Described the mechanical figureâs appearance and actions post-explosion.
Allies and Associates
-
Rainier Neverember
- A victim of the explosion. His damaged necklace was taken by the party.
-
Mertrum âThree Stringsâ Murg
- Bard at the Yawning Portal and secret Harper.
- Provided insight into the Harpers and connections to the ongoing mystery.
-
Bonnie
- Barmaid at the Yawning Portal; served drinks to some of the party members.
The City Watch & Other Authorities
-
City Watch Sergeant
- Oversaw the investigation at the explosion site.
-
Investigator from the Order of Magists and Protectors
- Present at the explosion site, likely investigating the magical nature of the fireball.
- Spoke briefly with Nordak about the events and victims.
Miscellaneous
-
Suspicious Survivor
- Claimed to be a bystander but fled the scene after providing cryptic information about an âangel of deathâ (the mechanical figure).
-
Warehouse Workers (Dock Ward)
- Two workers (man and woman) inside the Dock Ward warehouse where the party was investigating shipments.
- They lured Gilly and Nordak into a trap
Miscellaneous Mentions
- Volo (informed via letter about Rainierâs death).
- Floon (informed via letter about Rainierâs death).
đŽCity Watch Renown benefits
City Watch Rank 1: âWatchmanâ (1 Renown)
At this very low rank, the character is recognized as a new member of the City Watch and is given small responsibilities.
- Basic Resources: You gain access to the City Watch barracks, which allows you to sleep in your City Watch station and receive a free meal for the day.
- Patrol Duty: Once per tenday, you are assigned patrol duty and can question civilians about suspicious activities. The information provided is basic and non-sensitive, but useful for small leads or minor criminal reports.
City Watch Rank 2: âCorporalâ (3 Renown)
At this level, the character has earned some respect within the City Watch. Theyâre given more responsibility and access to basic resources.
- Trusted Guard: You gain access to the City Watchâs armory (located in the Castle Ward) and can request mundane items such as basic weapons, shields, or non-magical armor (leather, chainmail) for use on missions or patrols. These items must be returned after use, and can be used by non-City Watch members if approved of by a Corporal or higher.
- Street Contacts: You know several Watch members who patrol specific wards. Once per day, you can get several (1d4) pieces of basic information about criminal activities in a ward of your choice (1 ward per day). The DM provides information gathered by patrolling City Watch members, such as reports of recent disturbances or known criminal activity.
- Limited Authority: Off duty, you may act as a Watch member within your ward to address minor crimes, question individuals, or briefly detain suspects to assess potential criminal activity. For extended detentions or more serious actions, an on-duty officer should be summoned. Gain advantage on Charisma (Persuasion) checks when invoking your authority.
đĽ Session 05 - Summary
On the steps of the Font of Knowledge, Chauncy confessed that the Xanathar Guild had one of the eyes of the Stone of Golorr and were outraged that the Zhentarim had apparently taken it. As Chauncy was leaving, Nordac suggested she apply to work at the Yawning Portal.
Cashmere Nippleart was accosted by an enormous human, Tavian âThe Bastionâ Solidor, who had been sent by Cashmereâs parents to bring him home. Solidor, however, appeared to disobey his orders after a Drow voice spoke from an unseen object hidden under his breastplate. The object hissed smoke and said the words "Useful" and "Relations" in a Drow accent. Tavian released Cashmere and rode off in the family carriage.
Everyone returned to their homes.
- In her parentsâ abandoned shop, Gilli found an order from Tissina Khyret for crafted glass vials for Liars' Night, placed by the Cassalanters (50 gp total, 10 gp up-front). A drawing of her mother brought back memories and her advice to always follow her curiosity.
- Drumlin was threatened with eviction by his landlord, Fenerus Stormcastle, who demanded all his money or information. Drumlin gave him a small amount, and Fenerus left.
- Cashmere Nippleart returned to Floonâs apartment and searched it, confirming Floon made a living staying silent about a nobleâs infidelity.
- Zummyar and Nordac went to Nordacâs three-story apartment, finding Cormelian waiting on the steps with orders to deliver to the watch commander in the Trades Ward. She mentioned spending time with Mattrim âThreestringsâ Mereg, the bard from the Yawning Portal. While sneaking in through the back window to avoid Nordacâs strict half-troll landlord, Zummyar spotted a cloaked figure watching her before it vanished. After nearly alerting the landlord, Zummyar unpacked her belongings and spent the evening questioning Nordac until they fell asleep.
The next morning, the party met at the Font of Knowledge and found Volothamp Geddarm. Volo had an emotional reunion with Floon Blagmaar, who had dyed his hair black with shoe polish. Floon thanked the group and returned the gold he had borrowed.
Volo, unable to pay the group, offered the deed to Trollskull Manor, a once-thriving property now dirty but solidly built. After inspecting it, the group accepted the offer, though Drumlin protested. Upset by Drumlinâs frustration, Volo left in tears, comforted by Floon. That evening, Drumlin begrudgingly moved into the manor.
The group was visited by Renaer Neverember, who had recovered from his encounter with the intellect devourer. He invited most of the party to consider joining the Harpers and bonded with Cashmere over their shared struggles as noble children. Strange noises later led the groupâs youngest members to sleep together in the front bedroom.
The next morning, Cashmere saw fog form on a window, where an invisible hand wrote "Last Call" and pointed to the street. Looking out, he spotted Renaer approaching the manor, smiling and waving, just before an enormous fireball erupted destroying a neighbors building, leaing Renaer nowhere to be found.